Stories & games
Your strategy, program or annual report as a playable experience people finish — like the arcade game we built instead of a PowerPoint.
See the case →Strategy decks. Annual reports. 48-page PDFs. Spreadsheets with a great story buried in row 4,000. Every one of them is a story in a coma — and we wake them up: as games, interactive stories and experiences people actually want to open. And remember.
Pick whatever’s deadest on your shared drive. Press the button. Same information — suddenly alive. This is the entire pitch, performed in eight seconds.
From Curriculum to Culture tells the story of an education program at a Dutch vocational school — as a retro, side-scrolling arcade game. Every pixel and every line of code: built with AI. The concept, the story, the originality: human work. Nobody ever queued up to watch slide 41. People queued up to play a curriculum.
For anyone with something worth telling and an audience whose eyes glaze over: leaders with strategies, schools with programs, companies with reports, founders with visions, teams sitting on data full of gold.
Your strategy, program or annual report as a playable experience people finish — like the arcade game we built instead of a PowerPoint.
See the case →That 48-page PDF as an explorable story: chapters become journeys, readers become participants. Publications people actually finish.
See our work →The story hiding in your spreadsheet, told so people feel it. Numbers become narratives, dashboards become journeys with a plot.
See our work →Ideas turned into working things people can click, test and believe in. A prototype settles more discussions than a meeting ever will.
See our work →Every project starts the same way: we dig through your deck, document or dataset until we find the story — the thing worth telling, and the reason anyone should care. Only then do we pick the format: game, interactive story, data story, tool.
AI brings the speed. We bring the concept, the narrative and the judgment. Work that used to require an agency and a quarter, delivered by a focused studio in weeks.
A deck, a PDF, a report, the spreadsheet nobody opens. Within 48 hours you get back one concrete idea to turn it into something people actually want to open. Free. No pitch deck in return — promise.
AI has collapsed the cost of making things. What it cannot do is decide what's worth making, find the story inside your strategy, your report or your data, or know why your audience should care. That's the human part. That's SUPAH/STUDIO.
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